Vivid Game Engine
The time has finally come to develop a game engine. Where to start? What to do? This series should answer these questions to some degree.
Table of Contents
All blog posts with the game engine tag can be found
here.
Chapter 1: Introduction
- Project structure
- Project setup
- Memory tracker
- Window setup
- Multithreading?
- Benchmarking Fibers
- Beginner multithreading
- Sewing and Marl
- FiberTaskingLib and Fiber-job-system
- Fiber benchmark conclusion
- empty
Chapter 2: Expansion
Chapter 3: Revision
Links
Here are some places, connected to Vivid Engine / Vivid Project.
External Resources
Although useful resources are mentioned here and there throughout my posts, here is a list of some useful links that are common, important or just didn't make the cut.
- C1P001: Vulkan tutorial
- C1P002: GLFW
- C1P005: Multithreading?
- C1P012: RAII
- empty
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